![]() Or it's a marketing plan, a strategic leak of gameplay footage from this level designed to create said media hysteria and help MW2 sell bajillions of copies. Either it's your typical media beat up on video games, made all the bigger by the fact that MW2 is expected to sell bajillions of copies. with the exception of the wounded, where finishing the kill is pretty much a judgement call on your part.īasically this media hysteria feels like one of two things to me. Once you shoot someone they pretty much just fall down to the floor dead. With this level in this game, the violence serves a plot point (a pretty big one, actually) and isn't overly gratuitous. I mean, I had issues with Carmageddon when it was all the rage a few years back, because with that game, the violence was gratuitous and was there for the sake of being violent. And it's not because I'm a cold heartless bastard who wants to gun everyone down (because I'm not). In that context, the gunning down of civilians in an airport in the role of an undercover CIA agent makes sense.īut look, honestly, as a harcore gamer, I had no issues with the level. You're told by your commander before the mission starts that you need to do whatever it takes to gain their trust. The context, by the way, is that you're a CIA agent who has gone undercover to infiltrate a terrorist organisation. It forces you to walk very slowly, so it feels like you're gunning down these people in a very cold, very methodical way, which was no doubt the intent given the context of the level. The level did feel sort of weird to play. The level in question is like the second or third level so I hit it pretty quick. I picked up my copy of Modern Warfare 2 yesterday, and started playing my way thorugh it last night. It's a statement that videogames can affect emotions and provide stories that don't just entertain, but also shock, surprise and even disturb." posted by jbickers (220 comments total) On the other side, Simon Brew raises the "games are art" argument, asking "Shall we all just play Tetris, then?" And Destructoid's Jim Sterling counter-points his colleague, saying the scene is a statement "that videogames don't need to invent fantastical worlds of elves and goblins in order to portray violence. It'll put the game into headlines, Grand Theft Auto style, but it may also cause a backlash that harms mature games as a whole." And the timing of the release - days after the incident at Fort Hood, hours before Veterans Day - has not gone unnoticed. Destructoid's Brad Rice is disgusted by the level, saying that "what the scene actually does is take the will to fight out of me." Kotaku's Michael McWhertor also hated the scene, saying it "puts the player in a very uncomfortable, disturbingly violent situation that may offend or upset some players." Australian game blogger Jarno Kokko says the developers "crossed a line here and went for the distasteful. ![]()
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